Voxelands' Clothing System is comprised of several hundred craftable clothing items that allow the player's looks - and defense against creature attacks, cold weather, drowning, and the vacuum of space - to be easily changed inside the game world.
There are a variety of ways that clothes can protect - entirely or partially - against player damage.
When a character is not wearing clothes they take damage from the environment, the damage is generally considered to be from sunburn, windburn, cold or heat. Exposure damage is entirely protected against by wearing any type of pants and any type of shirt or any type of jacket.
The environment is naturally cold above Y=60, as shown by the existance of snow, any character above this height will therefore take cold damage unless wearing appropriately warm clothes. Additionally, characters also take cold damage when walking on ice, snow, or snow blocks without protective footwear.
Wearing a medallion will increase the protection offered by other clothing items.
Clothing will gradually wear out as it protects against damage, the less protection an item of clothing provides against an effect, the faster it will wear out. Wearing a belt will reduce the rate of wear, making clothes last longer.
Clothing can be crafted from a number of different materials, each material provides different levels of protection against the various types of damage.
Cotton is the most basic material, it wears out quickest, and gives the least protection against all forms of damage.
Space suits are made from a combination of materials, and give full protection against suffocation and the vacuum of space.